The Serious Games Initiative looks to "explore management and leadership challenges facing the public sector" using electronic games. The questions it is exploring:
- What public policy and management issues or challenges are most amenable to computer-based gaming techniques?
- What existing and emerging game technologies (such as multi-user, virtual environments) might be particularly useful when applied to policy or management issues?
- How can we quickly expand the application of computer-based games to a much wider range of key challenges facing our government and other public or private organizations?
- How do we identify and proactively deal with any social, ethical, and/or legal issues that might arise through the application of game-based tools to public policy and management issues?