You're not just going to find that anywhere.
Of course there isn't a real communicator - though I'm not sure, I get confused about these things - but the point of Design Fiction: A short essay on science, design, fact and fiction, is that fictioneers - I'm thinking of you, Bruce Sterling and Cory Doctorow - influence future technology by adding their fertile ideas to the collective now. Bleecker wants to know how that process happens:
Extending this idea that science fiction is implicated in the production of things like science fact, I wanted to think about how this happens, so that I could figure out the principles and pragmatics of doing design, making things that create different sorts of near future worlds. So, this is a bit of a think-piece, with examples and some insights that provide a few conclusions about why this is important as well as how it gets done. How do you entangle design, science, fact and fiction in order to create this practice called 'design fiction' that, hopefully, provides different, undisciplined ways of envisioning new kinds of environments, artifacts and practices.
If you're interested in how the latest developments are bridging the 2D and 3D worlds, check out the lab. And give Design Fiction it a read.
Hat tip: Futurismic
Image credit: Simon Zirkunow