As it turns out World of Warcraft may be training a new generation of business leaders. Businessweek gets it on multiplayer games:
What we know today is becoming less valuable as we struggle with the challenge of innovating faster and learning faster to operate more effectively in these challenging times.
Mention learning to senior executives, and they tend to default immediately to training programs. Here's the problem: Training programs are effective only at transferring what we already know to others. How do we create powerful platforms jointly to innovate and develop new knowledge that no one had before?
The authors cited other ways in which the gaming battlefield institutionalizes innovative behavior, for example, by making quick experimentation possible, progressively raising the achievement bar, offering "clear and rich" assessment metrics and, most importantly, creating an environment that rewards "new dispositions" or the new knowledge that changes the game.