Using research gathered from participants in massively multiplayer online role playing games, IBM has published this take on gaming and leadership.
The results are fascinating. Among otherthings, we learned that the transparent environments created in online games made leadership easier to assume. And that leadership in online games is more temporary and flexible than it is in the business world. And finally, online games give leaders the freedom to fail, and experiment with different approaches and techniques, something that any Fortune 500 company that hopes to innovate needs to understand.
Young people today. The company's research has been published under the title "Virtual Worlds, Real Leaders: Online gaming puts the future of leadership on display."